No offense guys, but these are some of the most cancerous explanations I've ever seen. Attacking boss monsters doubles energy gain.Holy crap. Ultra Charge (Passive) Hones energy control, increasing charge efficiency. Crossbones (Buff) Summon the spirit of the Forgotten Viper, increasing DMG for a period of time. Spend MP to increase ATK against boss monsters and other players for a limited time.((X STR) + DEX ) / ( X W.ATK) Number of STR to equal to 1 Weapon ATK.-work below Alright, in order to find the exact mathematical relationship between Strength and W.Atk, I took the Maximum Damage a warrior can do, and took that formula into a single equation.Attack is basically a stat which gets factored into your range, which then gets factored into damage calculations. Augment with Elemental damage.Use this equation to find out how much STR is needed for 1 WATK. Recoil/Reload Support, 3 Attack V. Water is higher DPS but Sticky creates openings with KO if your team lacks it.If you add 12% to 200%, that's 12/200 = 6%.Thus, since in Reboot, your % damage will always be much greater than your % attack, it's pretty much always best to go with % attack. That means that for every 1% damage increase afterwards, you are seeing only an effective 0.5% increase when you consider all coefficients in the formulae. At level 200, you already have 200% damage, effectively (if you consider your "base" damage 100%, then add 100% from the bonus), just from the Reboot passive.
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